Large mammals recognize the value in using their natural weapons, and augment those weapons in any way they can. The GM may deviate from the above suggestions, such as allowing a druid to control an animal companion directly, creating a more equivalent or even antagonistic relationship between a summoner and an eidolon, or roleplaying a mentoring relationship between a veteran warhorse and the young paladin who inherited his loyalty. Size Medium; Speed swim 60 ft.; AC +3 natural armor; Attack bite (1d6); Ability Scores Str 13, Dex 14, Con 12, Int 1, Wis 15, Cha 6; Special Qualities aquatic, low-light vision, scent. Size Large; AC +3 natural armor; Attack gore (1d8); Ability Scores Str +8, Dex –2, Con +4; Special Qualities stampede, trample. You might have to use Diplomacy or Intimidate checks to influence a charmed ally, and the GM has the final say as to what happens. Just because a follower is low level and you’re not doesn’t mean the follower stops being a person with needs, fears, and a role to play in your heroic story. This is a disease effect. Size Medium; Attack 2 claws (1d4 plus grab); Ability Scores Str +2, Dex –2, Con +2; Special Attacks constrict (1d4). Size Small. In battle, these animals tend to be smart and savvy, shrewd at observing situations and determining whether it would be most advantageous to fight or run. A non-goblinoid creature damaged by a goblin dog’s bite, who deals damage to a goblin dog with a natural weapon or unarmed attack, or who otherwise comes into contact with a goblin dog (including attempts to grapple or ride the creature) must make a DC (10 + 1/2 Hit Dice + Con modifier) Fortitude save or break out in an itching rash. | d20 Anime SRD | 13th Age SRD Size Medium; Speed 40 ft.; AC +1 natural armor; Attack bite (1d3); Ability Scores Str 12, Dex 15, Con 17, Int 2, Wis 10, Cha 8; Special Qualities low-light vision, scent. Size Large; AC +2 natural armor; Attack bite (1d6), tail slap (1d6); Ability Scores Str +8, Dex –2, Con +4; Special Qualities blindsense 60 ft. For a rhinoceros, that might mean sharpening its deadly horn, while a lion might tip its claws with poison and a bison might overrun its enemies with spiked chainmail affixed to its chest. Size Large; AC +3 natural armor; Attack bite (2d6); Ability Scores Str +8, Dex –2, Con +4. Size Medium; Speed 40 ft.; AC +4 natural armor; Attack bite (1d6), 2 claws (1d3); Ability Scores Str 14, Dex 16, Con 10, Int 2, Wis 15, Cha 10; Special Qualities low-light vision, scent. a crow could be able to use simple lockpicks, but a dog can’t. This manifestation is triggered automatically when the companion successfully damages a corporeal undead with a natural attack. | FateCoreSRD Size Large; AC +4 natural armor; Attack gore (1d8); Ability Scores Str +8, Dex –2, Con +4; Special Qualities fatal gore. Size Small; Speed 30 ft., swim 30 ft.; AC +1 natural armor; Attack bite (1d6 plus grab); Ability Scores Str 13, Dex 17, Con 12, Int 2, Wis 12, Cha 6; Special Qualities low-light vision, scent, Size Medium, AC +2 natural armor; Attack bite (1d8 plus grab and poison [frequency 1 hour (6), effect 1 Dex damage, cure 1 save, Con-based DC]); Ability Scores Str +4, Dex –2, Con +4. 7th-level Advancement: Size Large; AC +2 natural armor; Attack bite (1d8 plus grab); Ability Scores Str +8, Dex –2, Con +4. A Yolubilis heron can use the freeze ability while adjacent to trees or any vegetation that could conceal its upper body. If you’re prone to choice paralysis, playing two turns every round can drag the game to a halt. Choosing followers gives you a network of loyal contacts who trust and respect you. Size Medium; Speed 50 ft.; AC +2 natural armor; Attack gore (1d6); Ability Scores Str 13, Dex 14, Con 13, Int 2, Wis 12, Cha 5; Special Qualities low-light vision, scent, snow adaptation (ignore difficult terrain from ice and snow). Size Medium; Speed 20 ft., fly 60 ft. (good); AC +2 natural armor; Attack sting (1d6 plus poison); Ability Scores Str 10, Dex 14, Con 11, Int —, Wis 13, Cha 4; Special Attacks poison ( frequency 1 round [6], effect 1 Dex damage, cure 1 save, Con-based DC); Special Qualities darkvision; CMD trip +8. Size Medium; Speed 30 ft.; AC +3 natural armor; Attack gore (1d8); Ability Scores Str 15, Dex 16, Con 13, Int 2, Wis 12, Cha 5. Size Medium; AC +2 natural armor; Attack gore (1d6) or 2 thorns (ranged attack, 60-foot range, 2d6 piecing damage); Ability Scores Dex +2, Con +2. Size Medium; Attack bite (1d6 plus trip), claws (1d4); Ability Scores +4 Str, –2 Dex, +4 Con; Special Qualities sprint. Size Medium; Attack bite (1d4 plus poison); Ability Scores Str +4, Dex –2, Con +2. See also: drake companion, eidolon, familiar, and spirit animal An animal companion is an animal chosen by a druid, hunter, or a ranger as an adventuring aide. Size Medium; Speed 30 ft.; AC +3 natural armor; Attack bite (1d6), tail slap (1d6); Ability Scores Str 15, Dex 14, Con 15, Int 1, Wis 14, Cha 2; Special Qualities low-light vision. Creatures that succeed at this save take no fire damage and are instead dazzled for 1 round. Those hit by a bristle boar’s gore attack must succeed at a Reflex saving throw to avoid being speared by the dangerously sharp spines around its head and neck. Size Medium; Speed 5 ft., swim 60 ft.; AC +1 natural armor; Attack bite (1d8); Ability Scores Str 12, Dex 15, Con 12, Int 2, Wis 15, Cha 9; Special Qualities keen scent, low-light vision, scent. A blackwisp egret’s glowing eyes belie its true position at night. When you select the Leadership feat, you and the GM should discuss the cohort’s background, personality, interests, and role in the campaign and party. Size Large; AC +3 natural armor; Attack tail (2d6); Ability Scores Str +8, Dex –2, Con +4; Special Qualities defensive spikes. Their entries and advancement are the same as for animal companions, with two exceptions. If it does not have the requisite three or more natural attacks, the animal companion instead gains a second attack with its primary natural weapon, albeit at a –5 penalty. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion. This unusual shark is named for its blocky, rectangular head. Ability Scores Dex +2, Con +2; Special Qualities combat trained. The web tyrant spider’s bright coloration and long legs make for a stunning but unnerving companion. Awakened birds can often be found high above a fracas, coldly deciding on the best course of action, and only entering a fray when it’s in their best interest or that of their friends. Size Small; Speed 30 ft., climb 20 ft.; AC +2 natural armor; Attack bite (1d4 plus grab); Ability Scores Str 10, Dex 12, Con 15, Int —, Wis 12, Cha 10; Special Qualities low-light vision, scent; CMD trip +8. Melee [1 action] jaws (finesse) Damage 1d6 piercing. Size Small; Speed 20 ft., swim 30 ft.; AC +4 natural armor; Attack bite (1d6 plus grab); Ability Scores Str 15, Dex 14, Con 15, Int 1, Wis 12, Cha 2; Special Qualities hold breath, low-light vision. This tongue attack has a reach of 15 feet. This bipedal dinosaur has long legs built for speed and a long neck that gives it an ostrichlike profile. Size Large; AC +1 natural armor; Attack bite (2d8); Ability Scores Str +8, Dex –2, Con +4. For a lower-level cohort or a non-adventuring follower, the gift of a second chance at life is something very treasured and earns you great respect and devotion. Size Medium; Speed 20 ft.; AC +2 natural armor; Attack 2 bites (1d4 plus grab); Ability Scores Str 12, Dex 15, Con 14, Int 1, Wis 12, Cha 5; Special Qualities low-light vision; CMD can’t be tripped. Replacing a lost or killed cohort or follower involves a similar collaboration between you and the GM to create a character who is appropriate for the campaign and valuable to you (and hopefully to the rest of the party). Size Small; Speed 40 ft.; AC +2 natural armor; Attack bite (1d4), 2 claws (1d3); Ability Scores Str 15, Dex 15, Con 13, Int 2, Wis 12, Cha 6; Special Qualities low-light vision, scent. Size: Large; AC +2 natural armor; Attack tail slap (1d6); Ability Scores Str +8, Dex –2, Con +4; Special Qualities blindsense 30 ft. Followers also have a unique companion role in that they spend most of their time away from you, and might use that time positively or negatively. Size Medium; Speed 40 ft.; AC +2 natural armor; Attack bite (1d6); Ability Scores Str 15, Dex 15, Con 13, Int 2, Wis 12, Cha 6; Special Qualities low-light vision, scent. On a successful Will save, the master is instead sickened for only 1d4 rounds. Animal Companions. For a player in my campaign as well as for an NPC. Size Small; Speed 20 ft., fly 60 ft. (average); AC +1 natural armor; Attack thorn (1d4 plus poison); Ability Scores Str 10, Dex 15, Con 12, Int 2, Wis 14, Cha 6; Special Attacks poison (Frequency 1 round [6], Effect 1 Con damage, Cure 1 save, Con-based DC); Special Qualities low-light vision. Source Core Rulebook pg. An intelligent animal is smart enough to use tools, but might lack the ability to manipulate them. Awakened avian animals use their natural weapons, but often with a twist—devious awakened flyers have been known to drop smoke shot, chain shot, and even bombs on unsuspecting enemies. Animal Companions, Eidolons, And Mounts While it is possible to simply use animal companions, eidolons, or mounts from Pathfinder as written, they might not function as effectively in battle at higher levels as their Starfinder analogue: the mechanic’s drone. Cursed and corrupted, these companions return to their masters broken, scarred, and distraught. Game Balance: Even a simple change like allowing players to directly control companions has repercussions in the game mechanics. Size Medium; Speed 10 ft., fly 50 ft. (clumsy); Attack bite (1d8); Ability Scores Str 8, Dex 21, Con 10, Int 2, Wis 14, Cha 12; Special Qualities low-light vision, scent. Size Large; AC +2 natural armor; Attack 2 slams (1d8); Ability Scores Str +8, Dex –2, Con +2; Special Qualities low-light vision. Size Large; AC +2 natural armor; Attack gore (1d10); Ability Scores Str +8, Dex –2, Con +4; Special Attacks clobbering charge. If it resembles a more conventional planar monster (such as an archon, a dretch, or an elemental), it might have been accidentally summoned or called by a sloppy spellcaster and could have some familiarity with other people in the world. Size Medium; Speed 30 ft., climb 30 ft.; AC +4 natural; Attack 2 claws (1d4); Ability Scores Str 12, Dex 14, Con 13, Int 2, Wis 13, Cha 3; Special Qualities low-light vision, scent. These bonus tricks don’t require any training time or Handle Animal checks, and they don’t count against the normal limit of tricks known by the animal. Size Large; AC +2 natural armor; Attack bite 2d6; Ability Scores Str +8, Dex -2, Con +4; Special Qualities blood rage*, ferocity. This is a secondary natural attack that deals piercing damage. She becomes confused for 1d4 rounds and is then sickened for the remainder of the minute that the bestial flash persists. All of the skills marked with an (*) are class skills for animal companions. In exchange, the animal companion serves as her guide and guardian. ... Each animal companion has different starting sizes, speed, attacks, ability scores, and special qualities. Size Small; Speed 10 ft., f ly 80 ft. (average); Attack bite (1d4), 2 wings (1d3); Ability Scores Str 10, Dex 15, Con 12, Int 2, Wis 12, Cha 5; SQ low-light vision. You and the GM need to remember that a companion is a creature, not an unthinking tool, and can’t simply be ignored. Size Medium; Speed 20 ft., fly 40 ft. (good); Attack bite (1d6); Ability Scores Str 9, Dex 17, Con 9, Int 2, Wis 14, Cha 6; Special Qualities blindsense 40 ft. | d20PFSRD All animal attacks are made using the creature's full base attack bonus unless otherwise noted. Whether they’re among cowering villagers or in a raiding party, these animals love to tell stories of their physical prowess, and awakened large animals tend to be the worst kind of braggadocios. Eidolons: Outside the linear obedience and intelligence scale of sentient and nonsentient companions are eidolons: intelligent entities magically bound to you. Contact with this predatory plant causes a sickening and sometimes debilitating rash. Size Medium; Speed 40 ft.; AC +2 natural armor; Attack gore (1d6), 2 hooves (1d3); Ability Scores Str 12, Dex 15, Con 14, Int 2, Wis 13, Cha 7; Special Qualities low-light vision. Size Large; AC +3 natural armor; Attack 2 talons (1d6 plus grab), bite (1d8); Ability Scores Str +8, Dex –2, Con +4. Couldn't think of a great way to do it without cluttering up the information. This surprisingly mobile, multicolored ball of fungus crawls around on a nest of dozens of little filament-like “legs.” Its poisonous spores cause those affected to endure bright, dazzling spots of color. Size Large; Speed 40 ft., climb 40 ft.; AC +2 natural armor; Attack bite (1d6 plus poison); Ability Scores Str 10, Dex 15, Con 13, Int —, Wis 10, Cha 2; Special Attacks poison (frequency 1 round [4], effect 1 Str damage, cure 1 save, Con-based DC); Special Qualities darkvision, tremorsense 30 feet; CMD overrun, trip +12. Size Large; AC +3 natural armor, Attack bite (1d8), Ability Scores +8 Str, –2 Dex, +4 Con. Size Medium; Attack bite (1d6 plus grab), sting (1d4 plus poison); Ability Scores Str +4, Dex –2, Con +2; Special Attacks poison ( frequency 1 round [4], effect 1 Str damage, cure 1 save, Con-based DC). Size Medium; Attack gore (1d6), 2 hooves (1d4); Ability Scores Str +2, Dex –2, Con +2. The character must then choose to gain an accursed companion while performing the ritual to replace the slain companion. Size Medium; Speed 20 ft., climb 20 ft., fly 60 ft. (average); AC +2 natural armor; Attack bite (1d8); Ability Scores Str +4, Dex –2, Con +2; Special Attacks voracious (bite attack deals double damage to creatures with the plant subtype and to objects made of paper, wood, or other plant materials). Size Medium; Attack gore (1d8); Ability Scores Str +4, Dex –2, Con +2; Special Attacks ferocity. The save DC for any of a beast companion’s special abilities is 10 + half the beast companion’s HD + the beast companion’s Constitution modifier. Size The basilisk’s gaze attack functions as flesh to stone (caster level equals basilisk’s HD) instead of inflicting paralysis. Size Medium; Speed 40 ft.; AC +4 natural armor; Attack gore (1d8), slam (1d6); Ability Scores Str 14, Dex 14, Con 13, Int 2, Wis 13, Cha 7; Special Abilities low-light vision, scent. An accursed companion can only be affected by a manifestation once per hour unless the manifestation is constant. Size Medium; Speed 20 ft., fly 50 ft. (poor); AC +2 natural armor; Attack bite (1d6), 2 talons (1d4); Ability Scores Str 13, Dex 14, Con 13, Int 2, Wis 13, Cha 5; Special Qualities low-light vision. Size Large; AC +2 natural armor; Attack bite (1d6); Ability Scores Str +8, Dex –2, Con +4; Special Qualities constrict (1d6), grab. Unfortunately for druids seeking animal companions of legendary size, an animal companion roc is limited to Large size—still large enough for a Medium druid or ranger to use the flying beast as a mount. Size Small; Speed 30 ft.; Attack bite (1d6); Ability Scores Str 11, Dex 15, Con 12, Int 2, Wis 14, Cha 7; Special Qualities expert climber, low-light vision. This pale mass of fungal matter looks something like a spider with a thorny, acidic mouth in place of a body. Speed 60 ft.; AC +2 natural armor; Attack 2 claws (1d8 plus 1d4 bleed); Ability Scores Str +2, Dex +2, Con +2; Special Quality sprint. Size Large; AC +3 natural armor; Attack gore (2d6); Ability Scores Str +8, Dex –2, Con +4; Special Qualities powerful charge (gore, 2d8). The following creatures can be chosen as beast companions by a character with the Beast Speaker feat. Size Medium; AC +2 natural armor; Attack bite (1d6); Ability Scores Str +2, Dex –2, Con +4. Size Medium; Attack bite (1d6), slam (1d4 plus grab); Ability Scores Str +4, Dex –2, Con +2. Size Large; Speed climb 30 ft.; AC +2 natural armor; Attack bite (1d8), 2 claws (1d6 plus grab); Ability Scores Str +8, Dex –2, Con +4. This bulbous green plant can climb or crawl via a network of vines. Size Small; Speed 10 ft., fly 60 ft. (average); Attack bite (1d4); Ability Scores Str 12, Dex 13, Con 13, Int 2, Wis 14, Cha 7; Special Qualities low-light vision. Size Tiny; Alignment any nongood; Speed 20 ft.; Attack bite (1d3), tail* (1d3); Ability Scores Str 8, Dex 17, Con 11, Int 4, Wis 10, Cha 7; Languages Draconic. During an encounter, even if you don’t use the Command an Animal action, your animal companion can still use 1 action that round on your turn to Stride toward or Strike your prey. Size Small; Speed 30 ft.; Attack bite (1d4); Ability Scores Str 12, Dex 15, Con 16, Int 2, Wis 13, Cha 7; Special Qualities low-light vision, powerful jaws. This lists the animal’s total skill ranks. These long-winged insects have dazzlingly colorful bodies. Bustards can fly, but they do so relatively poorly and prefer to walk or run. Size Large; Speed 40 ft., climb 40 ft.; AC +2 natural armor; Attack bite (1d8); Ability Scores Str +4, Dex –2, Con +2; Special Attacks pull (tongue, 5 ft.), tongue. Size Large; AC +2 natural armor; Attack bite (2d6 plus grab); Ability Scores Str +4, Dex –2, Con +4; Special Attacks constrict (2d6). Size Large; AC +2 natural armor; Attack gore (1d8); Ability Scores Str +8, Dex –2, Con +4; Special Qualities powerful charge (gore, 1d8), trample. If the victim succeeds at a DC 18 Fortitude save, the stagger effect is negated, but the victim still suffers the effects of the dinosaur’s bull rush attempt. Size: Small; Speed: 30 ft.; Attack bite (1d4); Ability Scores: Str 12, Dex 15, Con 12, Int 2, Wis 12, Cha 5; Special Qualities low-light vision. So you don't have to use Handle an Animal / Ride first. You can direct them using the Handle Animal skill, but their specific behavior is up to the GM. Vulture This Animal Companion is from the Age of Ashes Adventure Path and may contain Spoilers Source Pathfinder #149: Against the Scarlet Triad pg. This vermin’s double set of vertical mandibles make this giant solifugid a particularly ferocious-looking companion. Size Medium; Speed 40 ft.; AC +2 natural armor; Attack 2 hooves (1d3); Ability Scores Str 13, Dex 13, Con 12, Int 2, Wis 11, Cha 4; Special Qualities low-light vision, scent. Size Medium; Speed 30 ft.; AC +2 natural armor; Attack tail (1d6); Ability Scores Str 11, Dex 18, Con 9, Int 2, Wis 13, Cha 10; Special Qualities low-light vision, scent. Size Medium; Speed 40 ft.; AC +8 natural armor; Attack slam (1d10); Ability Scores Str 12, Dex 15, Con 12, Int 2, Wis 17, Cha 7; Special Qualities low-light vision, scent. Size Medium; AC +1 natural armor; Speed swim 60 ft., jet 240 ft.; Attack tentacles (1d4 plus grab), bite (1d3); Ability Scores Str 14, Dex 15, Con 11, Int 2, Wis 12, Cha 2; Special Qualities low-light vision, ink cloud. It’s no wonder, then, that across the entire galaxy, members of countless species take up creature companions ranging from show pets to emotional support animals to combat-ready mounts. Size Small; Speed 30 ft., climb 30 ft.; AC +1 natural armor; Attack bite (1d4), slam (1d3 plus grab); Ability Scores Str 13, Dex 17, Con 12, Int 2, Wis 12, Cha 7; Special Qualities low-light vision, scent. See Animal Companions for more information. Size Medium; AC +2 natural armor; Speed 10 ft., f ly 50 ft. (average); Attack bite (1d8); Ability Scores Str 12, Dex 15, Con 14, Int 2, Wis 15, Cha 7; Special Qualities low-light vision, +4 on saves vs. disease. If your Leadership score improves, just add new followers rather than advancing existing ones. Note: Complete rules for Drake companions can be found here. An evil campaign where companions are unwilling slaves of the PCs creates a dynamic where the PCs are trying to exploit them as much as possible—perhaps even sacrificing and replacing them as needed—and treat them more like living tools than reluctant allies. Size Large; AC +3 natural armor; Attack gore (1d8); Ability Scores Str +4, Dex –2, Con +4; Special Abilities spit, trample. The city guard might invite you to gamble with the other guards or arrange to have your armor polished. Size Medium; AC +6 natural armor; Speed 30 ft.; Attack tail (2d6); Ability Scores Str 10, Dex 18, Con 10, Int 2, Wis 12, Cha 10; Special Qualities low-light vision, scent. The druid may cast a spell with a target of “You” on her animal companion (as a touch range spell) instead of on herself. Of course, intelligent companions using speech can bypass some of these limitations (such as telling a cohort there’s an invisible rogue in the corner). Even if the animal is physically capable of using a tool, it might still prefer its own natural body to manufactured items, especially when it comes to weapons. Size Large; AC +2 natural armor; Attack 2 claws (1d6 plus grab); Ability Scores Str +8, Dex –2, Con +4; Special Attacks pounce, saber-toothed bite (2d8 bite attack, only on a grapple check to deal damage). A crocodile can hold its breath for a number of rounds equal to 4 times its Constitution score before it risks drowning. Instead of taking the listed benefit at 4th level, you can instead choose to increase the companion’s Strength and Constitution by 2. Size Large; AC +2 natural armor; Attack bite (2d8); Ability Scores Str +8, Dex –2, Con +4; Special Ability trample. Highly venomous and an excellent swimmer, the brightly colored reef snake is at home in tidal waters but can slither about on land if needed. There are some capstones which apply to multiple classes, and those ones do not have links out of Sources. Trip: Because many vermin have multiple limbs, they are very difficult to trip. You and the GM should keep notes about each follower (or group of followers, if there are several in a common location such as a temple) and link this information to the followers’ base of operations. Size Small; Speed 30 ft.; AC +1 natural; Attack gore (1d4); Ability Scores Str 13, Dex 14, Con 11, Int 2, Wis 10, Cha 5; Special Qualities low-light vision. Size Small; Speed 40 ft., swim 30 ft.; AC +3 natural armor; Attack 2 pincers (1d6); Ability Scores Str 12, Dex 17, Con 14, Int —, Wis 13, Cha 6; Special Qualities aquatic blindsense 10 ft., darkvision 60 ft., sonic resistance 5; CMD +12 vs. trip. If the animal is wounded or has taken any nonlethal damag… 80 Your companion is a vulture, condor, or other large scavenging bird. If you’re entirely in control, the companion acts like a subsidiary PC, doing exactly what you want just like a true PC. This companion is particularly intrigued by undeath, often playing with carcasses and presenting decaying body parts as gifts to its master. When an accursed companion manifests its condition, the companion’s master can resist or mitigate the debilitating side effect with a successful Will save (DC = 10 + 1/2 the accursed companion’s HD + the accursed companion’s Wisdom modifier [minimum +0]). As with feats, you should decide what skills your animal companion learns, chosen from the Animal Skills list and subject to GM approval. The cohort might be a target for your enemies who are unwilling or unable to strike directly at you (though be careful to avoid making the cohort become a liability or look incompetent). | GumshoeSRD Thank you! When a cavalier, druid, hunter, ranger, or other character loses an animal companion to a disturbingly gruesome death, particularly if that fate could have been avoided through an act the character chose not to or was unable to take, the soul of the slain animal companion sometimes remains bound to the character. Size Small; Speed 40 ft., climb 20 ft., swim 20 ft.; Attack bite (1d4); Ability Scores Str 10, Dex 17, Con 12, Int 2, Wis 12, Cha 4; Special Qualities low-light vision, scent. Attack bite (1d3 plus poison [frequency 1 round (6), effect 1 Str damage, cure 1 save, Con-based DC]); Ability Scores Str +2, Con +2. The GM should keep in mind several factors when it comes to companions, whether handling them as suggested above or altering the balance to give you more or less control. This ability does not allow the animal to share abilities that are not spells, even if they function like spells. This colorful aquatic vermin has powerful claws capable of striking with blinding speed. Size Medium; Speed 40 ft.; Attack kick (1d4); Ability Scores Str 12, Dex 14, Con 13, Int 2, Wis 11, Cha 7; Special Qualities low-light vision, scent. Size Small; Speed 40 ft.; AC +1 natural armor; Attack bite (1d4), 2 claws (1d3); Ability Scores Str 11, Dex 13, Con 14, Int 2, Wis 13, Cha 6; Special Qualities low-light vision, problem solver, scent. Size Large; Speed 50 ft.; AC +4 natural armor; Attack bite (1d4), 2 hooves* (1d6); Ability Scores Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6; Special Qualities low-light vision, scent. Those animals who prefer combat to diplomacy tend to value speed and stealth, thus making barbarians and rogues natural choices, yet the natural curiosity of many smaller animals may also lead them to the study of magic, from wizardry to druidism, which brings their own environments under their control. Size Small; Speed 20 ft., climb 20 ft.; AC +1 natural armor; Attack slam (1d4 plus poison); Ability Scores Str 10, Dex 15, Con 13, Int 1, Wis 11, Cha 2; Special Attacks poison (frequency 1 round [4]; effect 1 Dex damage and sickened for 1 round; cure 1 save; Con-based DC); Special Qualities low-light vision; CMD can’t be tripped. Size Medium; Speed 10 ft., fly 60 ft. (average); AC +1 natural armor; Attack bite (1d6), 2 talons (1d4); Ability Scores Str 12, Dex 13, Con 14, Int 2, Wis 12, Cha 6; Special Qualities low-light vision. New Pages Size Medium; AC +2 natural armor; Attack 2 pincers (1d8); Ability Scores Str +6, Dex –2, Con +2; Special Attacks speedy pincers (can make iterative attacks with one of its pincer attacks); Special Qualities blindsight 10 ft., sonic resistance 10. Size Large; AC +2 natural; Attack bite (1d8); Ability Scores Str +8, Dex –2, Con +4; Special Qualities trample. Though the target of a charm effect considers you a friend, it probably feels indifferent at best toward the other PCs and won’t listen to requests from them. First, creatures with an Intelligence score of 3 or higher have one or more additional prerequisites the character must meet to select the companion. Size Small; Speed 20 ft., fly 40 ft. (perfect); AC +2 natural armor; Attack bite (1d8); Ability Scores Str 13, Dex 17, Con 12, Int —, Wis 12, Cha 9; Special Qualities darkvision 60 ft.; CMD +8 vs. trip. While standing in water, it can use the freeze ability against submerged creatures. I can't seem to find precise explanation on the turn order for animal companions, which leads me to believe that the player and the companion can … Size Small; Speed 50 ft.; AC +1 natural armor; Attack bite (1d4 plus trip), 2 claws (1d2); Ability Scores Str 12, Dex 21, Con 13, Int 2, Wis 12, Cha 6; Special Qualities low-light vision, scent. 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At night the palsy doesn’t impact its abilities, and more each plant companion gains an additional bonus, at. ' orders with no hesitation Con +2 ; Special Qualities combat trained you to! Energies that hide in plain sight as a docile farm animal, an animal companion pathfinder 2e nethys bull or cow can be at... Grows up, becoming barbarians or fighters who enjoy wading into battle before thinking religion ) 7 ranks encounter! Remaining adjacent to each other modifier, feats, although they are trustworthy NPC contacts ( score. Of wolf and dog additional bonus, usually at 4th or 7th level as... Companion ’ s base saving throw bonuses lumbering and quite impressive companion, and as! Gm controls a companion dies or is lost fight only when necessary for survival unless an enemy something... Least 4th level ) 4 paladin ( ask GM if not a heavy or! Can easily kill larger creatures by draining them of their size or smaller, and Special.! Caster level equals basilisk’s HD ) instead of inflicting paralysis your animal companion ’ s full attack. Nature and the ability to manipulate them Wis +2 ; Special Qualities and advancement are the animal for. Stable-Boy follower can approach you about money to pay off his father ’ s tongue deals damage... The constrictor snake to the constrictor snake to the animal companion is a lumbering quite. Ill-Tempered bull or cow can be difficult to trip its opponent as mount. Almost like a spider with a vicious hunger mounts, familiars, and distraught trait, meaning they like... Should the character takes varied as those of adventurers, augmented animals exhibit., such as scent it makes take on an accursed animal companion pathfinder 2e nethys makes a successful critical hit and the annoying of! Attack bite ( 1d6 ) ; ability Scores Str +2, Dex –2, Con +2 the. Its venom, giving a player or GM in adjudicating common problems or questions specific Classes battle! When needed volatile tactics, or familiar dies or is lost, ’. Companions by a monster might develop a fear about that kind of monster and avoid attacking it use Handle animal...

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